Hello everyone, I have another helping of wholesome home-brew for you all today. Not too long ago I finished a campaign using the adventures and setting from "The Chained Coffin". It was quite a bit of fun, and My players and I fell in love with its unique setting, a mashup of appalachian folklore and … Continue reading Heroes from the Shudder Mountains: Benisons, Dooms, and a new price-list for DCC #83 “The Chained Coffin”
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Traveller Makes Perfect Player Characters
I have recently just wrapped up playing a six month long Traveller campaign, and it was great fun! Our ragtag group was able to work their way up from being honest free traders, to dishonest free traders, to legit privateers before all being killed horribly by a psychic brain-plague! Traveler has been an utterly unique … Continue reading Traveller Makes Perfect Player Characters
Planar Crawl Classics: Dastardly Devils
The following stat blocks were the result of an on-again off-again Planescape campaign I’ve been running in some form or another for about five years now. The various Lower Planes have always been interesting to me, the eternal battleground of war between the forces of pure evil, one seeking to control and dominate the universe, … Continue reading Planar Crawl Classics: Dastardly Devils
Dark, Deadly, and Dreary
You've probably heard this one before. "I think our next game should be dark fantasy! We want a world of danger, where life is cheap and death is around every corner!" And if you're like me you probably responded with something like, "Hell yeah! That sounds awesome." And why wouldn't people be excited to play … Continue reading Dark, Deadly, and Dreary
Thoughts on the Dune board game
Dune is one of those ancient classics of the strategy board game world. It holds the distinction of being one of the first board games where the different players received vastly different advantages. And it has captured players imagination ever sine it came out decades ago. I received a copy of the reprinted and updated … Continue reading Thoughts on the Dune board game
Planar Crawl Classics: Faction Abilities
If you're like me you're probably a huge fan of the old Planescape setting, and I mean, what's not to love? Eldritch beings, worlds of ideas and belief, and fifteen factions to wheel and deal with. Those factions are probably one of the things Planescape is most known for, ranging from belligerent atheists in a … Continue reading Planar Crawl Classics: Faction Abilities
Tzeentch’s Curse for Warhammer Fantasy 4E
Greetings Readers! Long time no see huh? As you can imagine for someone in the education profession, the start of this year has been much more complicated than it would be typically, so posting on this blog had to take a backseat to my actual job, and I do apologize for not keeping up with … Continue reading Tzeentch’s Curse for Warhammer Fantasy 4E
Running an Engle Matrix Game, or, The Land of Grain and Metal
I was perusing Chris Kutalik's wonderful Hill Cantons blog when I ended up going down an intriguing rabbit hole of concepts like the Chaos Index and the World Engine, in the midst of this RPG blog deep dive I stumbled upon this 1988 article by Chris Engle, and I was completely enthralled. So what is … Continue reading Running an Engle Matrix Game, or, The Land of Grain and Metal
All the Little Absurdities
You all know how players are sometimes right? You put things in front of them and are always somehow surprised when they use it in some bizarre way. Sometimes you put what you thought was absolutely nothing in front of them and they run off with it like a goddamn treasure chest. As I was … Continue reading All the Little Absurdities
The Boons of Fate: Inspiration System for the OSR
Currently I run for two groups, a smaller game of Warhammer 4E on Wednesdays and then a larger weekend group, where I have recently started a dark fantasy game using the Rules Cyclopedia. It has certainly been a learning experience for all of us, since most of the players have never hunkered down for a … Continue reading The Boons of Fate: Inspiration System for the OSR







