SO BEGINS THE ELDRITCH ARCHIVE
Dune is one of those ancient classics of the strategy board game world. It holds the distinction of being one of the first board games where the different players received vastly different advantages. And it has captured players imagination ever sine it came out decades ago. I received a copy of the reprinted and updated … Continue reading Thoughts on the Dune board game
If you’re like me you’re probably a huge fan of the old Planescape setting, and I mean, what’s not to love? Eldritch beings, worlds of ideas and belief, and fifteen factions to wheel and deal with. Those factions are probably one of the things Planescape is most known for, ranging from belligerent atheists in a … Continue reading Planar Crawl Classics: Faction Abilities
Greetings once gain everyone, I hope you all had a resplendent socially-distanced Thanksgiving this year. The other week, while waiting for our Wednesday Warhammer session to start, one of my players and I began brainstorming a new Elven Ranger career that combined beast magic with forest survival and other elf-related fun. A few hours of … Continue reading Two Careers for Warhammer Fantasy 4th Edition: The Anchorite and The Laurelon Ranger
It is not exactly surprising, and probably even expected, when players have their characters turn to criminal acts in order to get the job done. Whether the party is made up of greedy rouges or righteous paladins, they are likely to run afoul of the law at some point. And if the campaign is one … Continue reading When Players Cross the Law: OSR Crime and Heat
Greetings Readers! Long time no see huh? As you can imagine for someone in the education profession, the start of this year has been much more complicated than it would be typically, so posting on this blog had to take a backseat to my actual job, and I do apologize for not keeping up with … Continue reading Tzeentch’s Curse for Warhammer Fantasy 4E
I was perusing Chris Kutalik’s wonderful Hill Cantons blog when I ended up going down an intriguing rabbit hole of concepts like the Chaos Index and the World Engine, in the midst of this RPG blog deep dive I stumbled upon this 1988 article by Chris Engle, and I was completely enthralled. So what is … Continue reading Running an Engle Matrix Game, or, The Land of Grain and Metal
You all know how players are sometimes right? You put things in front of them and are always somehow surprised when they use it in some bizarre way. Sometimes you put what you thought was absolutely nothing in front of them and they run off with it like a goddamn treasure chest. As I was … Continue reading All the Little Absurdities
Have you ever thought the Vietnam War would make for a great fantasy adventure? Or that what your players need is to take a harrowing riverboat journey into the heart of darkness? Well then I’m happy to say that Qelong is here! And it is the perfect module for you. You magnificent weirdo. It goes … Continue reading Qelong Review: In the Sweat and the Rain
Currently I run for two groups, a smaller game of Warhammer 4E on Wednesdays and then a larger weekend group, where I have recently started a dark fantasy game using the Rules Cyclopedia. It has certainly been a learning experience for all of us, since most of the players have never hunkered down for a … Continue reading The Boons of Fate: Inspiration System for the OSR
We open in the swamp, The Cursed Swamp of course! As Odwin and Nicodemus trudged their way through the muck along with a mustachioed bodyguard named Wolfram and two tired scribes named Gregor and Emma. The diplomatic mission had left Altdorf about ten days ago under a cloak of secrecy. Lord Quinton, the new diplomat … Continue reading Jewel of The Wasteland: Campaign Diary #1 Welcome to Marienburg!
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