Happy new year everybody! I wanted to finish off 2021 right, and what better way than with a complete DCC sorcerous patron. I have here a Vampire Lord, Mihir the Blood-Soaked, that aspiring blood magicians can swear themselves too, gaining vampiric power at the expense of ghoulishly transforming into a creatures of the night. He … Continue reading Bloody Magic! A Vampire Lord Patron for Dungeon Crawl Classics
A review! My first written specifically for this blog in fact. I have recently wrapped up a several months long Dungeon Crawl Classics campaign set in the swords and sorcery world of Fritz Lieber's city of Lankhmar using the DCC Lankhmar ruleset and I wanted to share some of my thoughts on the rules and … Continue reading A Review of DCC Lankhmar Adventure 0 – No Small Crimes in Lankhmar.
The following stat blocks were the result of an on-again off-again Planescape campaign I’ve been running in some form or another for about five years now. The various Lower Planes have always been interesting to me, the eternal battleground of war between the forces of pure evil, one seeking to control and dominate the universe, … Continue reading Planar Crawl Classics: Dastardly Devils
You've probably heard this one before. "I think our next game should be dark fantasy! We want a world of danger, where life is cheap and death is around every corner!" And if you're like me you probably responded with something like, "Hell yeah! That sounds awesome." And why wouldn't people be excited to play … Continue reading Dark, Deadly, and Dreary
I've been a fan of Kevin Crawford's work ever since I got my hands on the free copy of classic Stars Without Number as a wide eyed fifteen-year old who had never played an RPG in his life. So the Kickstarter of his newest game, the fantasy sandbox game Worlds Without Number, got an instant … Continue reading Mighty Deeds of Arms Hack for Worlds Without Number
It is not exactly surprising, and probably even expected, when players have their characters turn to criminal acts in order to get the job done. Whether the party is made up of greedy rouges or righteous paladins, they are likely to run afoul of the law at some point. And if the campaign is one … Continue reading When Players Cross the Law: OSR Crime and Heat
You all know how players are sometimes right? You put things in front of them and are always somehow surprised when they use it in some bizarre way. Sometimes you put what you thought was absolutely nothing in front of them and they run off with it like a goddamn treasure chest. As I was … Continue reading All the Little Absurdities
Have you ever thought the Vietnam War would make for a great fantasy adventure? Or that what your players need is to take a harrowing riverboat journey into the heart of darkness? Well then I'm happy to say that Qelong is here! And it is the perfect module for you. You magnificent weirdo. Like this, … Continue reading Qelong Review: In the Sweat and the Rain
Currently I run for two groups, a smaller game of Warhammer 4E on Wednesdays and then a larger weekend group, where I have recently started a dark fantasy game using the Rules Cyclopedia. It has certainly been a learning experience for all of us, since most of the players have never hunkered down for a … Continue reading The Boons of Fate: Inspiration System for the OSR
Hello friend! My name is KillerGM, and you've stumbled upon my Eldritch Archive. An ever-growing archive dedicated to the odd scriblings of its reclusive creator. Enter if you dare, for great knowledge awaits the enterprising! Yes, yes, but silly pretension aside, what exactly is it that goes on in here? Well, this is a blog … Continue reading What on Earth is Going on in Here?